Gloves and belts: earn your equipment

Your path, made simple
The campaign uses the kills you already have in your bestiary. Check the goals and rewards for each stage.
- To begin: find basic gloves and belts on the monsters shown below.
- For mid: complete the first three goals and face the boss.
- For Demon: complete the three additional goals, defeat the final boss and choose one piece.
1. Boss mid — 666 abates no total
Level 130. Complete these three goals. Then, in a protection zone and out of combat, type !equipment mid. You will face The Forgotten Artificer.
Gloves · level 130Magic Plate Gloves
Mid boss: 4% per eligible victory.
Belt · level 130Mastermind Belt
Mid boss: 4% per eligible victory.
| Criatura | Your goal |
|---|---|
| Vampire | 111 |
| Necromancer | 222 |
| Warlock | 333 |
- 8% de chance de receber uma das duas peças por vitória. O item não é garantido.
- Winning unlocks the rest of the campaign: you do not need a lucky drop or a mid piece.
2. Boss end — mais 1.665 abates
Level 160 and one eligible mid boss victory. Add these three goals to the previous ones: the full campaign totals 2,331 kills. Then type !equipment end to face The Infernal Oathkeeper.
Gloves · level 160Demon Gloves
First end victory: you may choose these gloves.
Belt · level 160Demon Belt
First end victory: you may choose this belt.
| Additional creature | Your goal |
|---|---|
| Dragon Lord | 444 |
| Behemoth | 555 |
| Demon | 666 |
- First eligible end victory: ONE guaranteed piece of your choice.
- !equipment gloves escolhe Demon Gloves; !equipment belt escolhe Demon Belt. A escolha é definitiva.
- Later victories: 4% chance of a piece, 2% for each. You do not need to repeat the kills.
3. Receba sua recompensa
Your reward arrives in the inbox on your next login. Chose Demon? Log out normally and sign in again. Do not look for the item on the boss's body. Use !equipment to check progress and pending rewards.
Monster equipment — what to look for
These 16 pieces drop from the listed monsters. Gloves and belts have separate rolls, with at most one of each per death. Approximate chances already include this world's base 1x loot; Prey and events may change ordinary loot. Check the item's allowed vocations too. The Boosted creature's second loot roll is separate from these base chances.
Gloves · early gameLeather Gloves
Troll, Goblin · chance per piece: ≈ 1.00%.
Belt · early gameLeather Belt
Troll, Goblin · chance per piece: ≈ 1.00%.
Gloves · early gameBrass Gloves
Dwarf Soldier, Orc Warrior · chance per piece: ≈ 0.67%.
Belt · early gameBrass Belt
Dwarf Soldier, Orc Warrior · chance per piece: ≈ 0.67%.
Gloves · early gamePlate Gloves
Cyclops, Dwarf Guard · chance per piece: ≈ 0.40%.
Belt · early gamePlate Belt
Cyclops, Dwarf Guard · chance per piece: ≈ 0.40%.
Gloves · early gameCashmere Gloves
Witch, Monk · chance per piece: ≈ 0.40%.
Belt · early gameCashmere Belt
Witch, Monk · chance per piece: ≈ 0.40%.
Gloves · level 60Knight Gloves
Black Knight, Orc Warlord · chance per piece: ≈ 0.27%.
Belt · level 60Knight Belt
Black Knight, Orc Warlord · chance per piece: ≈ 0.27%.
Gloves · level 80Crown Gauntels
Hero · chance per piece: ≈ 0.20%.
Belt · level 80Crown Belt
Hero · chance per piece: ≈ 0.20%.
Gloves · level 100Dragon Scale Gauntels
Dragon Lord · chance per piece: ≈ 0.13%.
Belt · level 100Dragon Scale Belt
Dragon Lord · chance per piece: ≈ 0.13%.
Gloves · level 120Golden Gloves
Behemoth · chance per piece: ≈ 0.13%.
Belt · level 120Golden Belt
Behemoth · chance per piece: ≈ 0.13%.
Before entering the boss fight
Play solo or in a party of up to four. In a group, only the leader starts; everyone must meet the requirements, be on the same floor, in a protection zone, out of combat and within three tiles of the leader.
- One attempt every 20 hours per chapter. Each fight lasts at most 15 minutes.
- The markings warn you two seconds before the attack: move out of them.
- Dying, disconnecting, using !equipment leave or running out of time ends your participation and does not refund the attempt.
- To earn a victory: be alive in the room at the end, present for at least 60% of checks and deal at least 1,000 damage to the boss. Effectively healing an ally for 1,000 also counts; self-healing and overheal do not.
Quick questions
Do old kills count? Yes, and they are not consumed. Must kills be in order? No: just reach the goals. Must you complete the whole bestiary? No. Won mid without a drop? The victory still counts toward progression. Room occupied? Wait for the previous group to leave. Lost connection? You do not earn a victory for that attempt. First Demon without a piece? Choose it with the command and log in again.