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Goldera

8.60Open PvP

Start with monster drops. Unlock the mid boss with 666 kills and the end boss with 2,331 in total. See the items and follow the steps.

Gloves and belts: earn your equipment

Browse equipment

Your path, made simple

The campaign uses the kills you already have in your bestiary. Check the goals and rewards for each stage.

  • To begin: find basic gloves and belts on the monsters shown below.
  • For mid: complete the first three goals and face the boss.
  • For Demon: complete the three additional goals, defeat the final boss and choose one piece.

1. Boss mid — 666 abates no total

Level 130. Complete these three goals. Then, in a protection zone and out of combat, type !equipment mid. You will face The Forgotten Artificer.

Magic Plate GlovesGloves · level 130

Magic Plate Gloves

Mid boss: 4% per eligible victory.

Mastermind BeltBelt · level 130

Mastermind Belt

Mid boss: 4% per eligible victory.

CriaturaYour goal
Vampire 111
Necromancer 222
Warlock 333
  • 8% de chance de receber uma das duas peças por vitória. O item não é garantido.
  • Winning unlocks the rest of the campaign: you do not need a lucky drop or a mid piece.

2. Boss end — mais 1.665 abates

Level 160 and one eligible mid boss victory. Add these three goals to the previous ones: the full campaign totals 2,331 kills. Then type !equipment end to face The Infernal Oathkeeper.

Demon GlovesGloves · level 160

Demon Gloves

First end victory: you may choose these gloves.

Demon BeltBelt · level 160

Demon Belt

First end victory: you may choose this belt.

Additional creatureYour goal
Dragon Lord 444
Behemoth 555
Demon 666
  • First eligible end victory: ONE guaranteed piece of your choice.
  • !equipment gloves escolhe Demon Gloves; !equipment belt escolhe Demon Belt. A escolha é definitiva.
  • Later victories: 4% chance of a piece, 2% for each. You do not need to repeat the kills.

3. Receba sua recompensa

Your reward arrives in the inbox on your next login. Chose Demon? Log out normally and sign in again. Do not look for the item on the boss's body. Use !equipment to check progress and pending rewards.

Monster equipment — what to look for

These 16 pieces drop from the listed monsters. Gloves and belts have separate rolls, with at most one of each per death. Approximate chances already include this world's base 1x loot; Prey and events may change ordinary loot. Check the item's allowed vocations too. The Boosted creature's second loot roll is separate from these base chances.

Leather GlovesGloves · early game

Leather Gloves

Troll, Goblin · chance per piece: ≈ 1.00%.

Leather BeltBelt · early game

Leather Belt

Troll, Goblin · chance per piece: ≈ 1.00%.

Brass GlovesGloves · early game

Brass Gloves

Dwarf Soldier, Orc Warrior · chance per piece: ≈ 0.67%.

Brass BeltBelt · early game

Brass Belt

Dwarf Soldier, Orc Warrior · chance per piece: ≈ 0.67%.

Plate GlovesGloves · early game

Plate Gloves

Cyclops, Dwarf Guard · chance per piece: ≈ 0.40%.

Plate BeltBelt · early game

Plate Belt

Cyclops, Dwarf Guard · chance per piece: ≈ 0.40%.

Cashmere GlovesGloves · early game

Cashmere Gloves

Witch, Monk · chance per piece: ≈ 0.40%.

Cashmere BeltBelt · early game

Cashmere Belt

Witch, Monk · chance per piece: ≈ 0.40%.

Knight GlovesGloves · level 60

Knight Gloves

Black Knight, Orc Warlord · chance per piece: ≈ 0.27%.

Knight BeltBelt · level 60

Knight Belt

Black Knight, Orc Warlord · chance per piece: ≈ 0.27%.

Crown GauntelsGloves · level 80

Crown Gauntels

Hero · chance per piece: ≈ 0.20%.

Crown BeltBelt · level 80

Crown Belt

Hero · chance per piece: ≈ 0.20%.

Dragon Scale GauntelsGloves · level 100

Dragon Scale Gauntels

Dragon Lord · chance per piece: ≈ 0.13%.

Dragon Scale BeltBelt · level 100

Dragon Scale Belt

Dragon Lord · chance per piece: ≈ 0.13%.

Golden GlovesGloves · level 120

Golden Gloves

Behemoth · chance per piece: ≈ 0.13%.

Golden BeltBelt · level 120

Golden Belt

Behemoth · chance per piece: ≈ 0.13%.

Before entering the boss fight

Play solo or in a party of up to four. In a group, only the leader starts; everyone must meet the requirements, be on the same floor, in a protection zone, out of combat and within three tiles of the leader.

  • One attempt every 20 hours per chapter. Each fight lasts at most 15 minutes.
  • The markings warn you two seconds before the attack: move out of them.
  • Dying, disconnecting, using !equipment leave or running out of time ends your participation and does not refund the attempt.
  • To earn a victory: be alive in the room at the end, present for at least 60% of checks and deal at least 1,000 damage to the boss. Effectively healing an ally for 1,000 also counts; self-healing and overheal do not.

Quick questions

Do old kills count? Yes, and they are not consumed. Must kills be in order? No: just reach the goals. Must you complete the whole bestiary? No. Won mid without a drop? The victory still counts toward progression. Room occupied? Wait for the previous group to leave. Lost connection? You do not earn a victory for that attempt. First Demon without a piece? Choose it with the command and log in again.

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